UX · UI Designer — San Diego, CA

Robert Garbowski

Hardware · Software · Systems · 14 Years

I design hardware and software—from the first button-less executive desk phone to AI-powered insurance intelligence dashboards. MFA-trained, cross-industry tested, with 14 years of experience delivering UX that works for real people and real jobs.

14+

14+

Years Experience

Years Experience

4

4

Phone Families

Phone Families

MFA

MFA

School of the Art Institute of Chicago

School of the Art Institute of Chicago

Origin: A Gadget Geek becomes a Designer

The Confession

I love gadgets. Turns out that’s simply another way of saying I’m passionate about UX.

It started at age 8 with a Casio electronic keyboard — I was immediately obsessed with every sound it could make, poking at keys until I could recreate the handful of songs I knew by heart. The following year, a VCR arrived in our house. I became the household expert on the recording schedule, feeling genuinely useful helping my mom catch her favorite soap opera. More gadgets followed, and I was the one the family called to set them up.

At 14, my cousin introduced me to the desktop computer. Primitive by any modern measure — floppy drives, monochrome display — but I was hooked.

During my design studies, color laser printing was expensive and specialized. Students took their files to outside service bureaus for final presentations. While having my work printed, I found myself troubleshooting files alongside the operator and showing them a few shortcuts. On my way out, the owner offered me a job. My new boss was a fellow gadget enthusiast — if it could connect to a computer, he had it. I got hands-on with color laser printers, large-format billboard printers, color calibrators, film scanners, and early file transfer systems that moved client files overnight via phone modem.

When I moved to Chicago, I brought that same instinct to my new employer — setting up a file transfer system that cut bike messenger costs and improved turnaround time for a department doing a million dollars in monthly sales.

That curiosity has never slowed down. Laptops, digital cameras, the Palm Pilot, the iPhone, the Apple Watch. If it interfaces with a computer, I want to understand it — not just use it, but dig into every feature, figure out the setup experience, and understand where it delights and where it frustrates.

I brought all of that to Sangoma, where I was tasked with delivering an executive-level device and experience — a completely buttonless office desk phone. The challenge was compounded by the fact that none of our competitors had built anything comparable. There was no reference point, no benchmark to critique. What we delivered wasn't just a sleek piece of hardware — it was a thoughtfully designed experience with unexpected convenience features that genuinely delighted users.

I love gadgets. I love using them myself. And I love helping other people get the most out of them. It turns out that's just another way of saying I love UX.

Work: Selected Case Studies

D-Series & P-Series: A Decade of Phone UX — From the First Buttonless Desk Phone to a Next-Generation Family

D-Series & P-Series: A Decade of Phone UX — From the First Buttonless Desk Phone to a Next-Generation Family

Digium · Sangoma Technologies · 2011–2021 · 2025

Digium · Sangoma Technologies · 2011–2021 · 2025

D80 desk phone

The Digium D-series was a direct challenge to 40 years of desk phone convention — starting with the D80, a completely touch-driven device with zero physical buttons. I led UX from concept through shipping: defining the touch interaction model, architecting the on-screen application suite, and designing every workflow from visual voicemail to call parking to user presence. With no competitor to benchmark against, every decision had to be justified from first principles.

The hardest problem wasn't designing a touchscreen — it was ensuring users who'd never used one didn't miss the buttons. The solution was a context-sensitive UI that surfaced exactly what users needed at each moment, eliminating the cognitive load of a traditional button matrix.

When Sangoma acquired Digium, the D-series UI design language I had established became the foundation for the next-generation P-series — updated hardware running on Android, with physical volume and navigation keys added alongside the touchscreen for users who preferred tactile controls. The P370, the executive flagship at 7" 1280×800 IPS with built-in Bluetooth and WiFi, carried the same interaction model forward. The same application suite, the same visual system, refined for newer hardware. The design was coherent enough to survive a company acquisition and a hardware refresh with minimal changes — which is its own measure of success.

Process · The Phone Lab

Delivering a consistent experience across the D-series and P-series families — each model with different screen sizes, color depths (8 to 24-bit), and GUI frameworks (FLTK on low-end models, Qt on mid-range, Android on the D80 and P-series flagships) — required building dedicated infrastructure. The company already maintained a competitor sample lab; I used that as a starting point and proposed building a parallel lab specifically for UI and UX design validation.

The lab grew to include all five of our phone models, three popular competitor devices, our two headphone models, and sidecars for our top-tier phones — connected via a local network and PBX. This let us walk through the full onboarding experience on real hardware: language selection, phone registration, extension setup, calls, and transfers.

Two discoveries came directly from running phones continuously in realistic conditions. First, our low-end small-screen models didn't render drop shadows and gradients cleanly — we simplified the UI for that tier, which actually improved clarity for all users on that device. Second, screens would flash briefly and unpredictably throughout the day. Engineers traced it to the phones updating every contact unnecessarily on each sync cycle, taxing the OS. Without the lab, this would have shipped as a customer complaint.

To simulate scale — large call volumes and company-wide conference calls that a physical rack couldn't reproduce — we repurposed a load-testing utility built by our senior engineer, adapting it to simulate over 100 concurrent calls.

Each model presented unique challenges. Different sized displays from different manufacturers, multiple BLF key configurations, and a buttonless touch only model.

Process · Cross-Framework Design Consistency

Process · Cross-Framework Design Consistency

Each phone model ran a different underlying GUI framework — FLTK, Qt, and Android — with our mobile apps on iOS and Android as well. A design decision that worked in one framework required a completely different implementation in another. To maintain consistency, I proposed and helped establish a tokenized color system, defining values once and mapping them to each environment's implementation via a separate specification document. It gave engineers a single source of truth regardless of which framework they were working in.

On our smaller, budget-conscious models, screen real estate and processing power were both limited. After reading about icon fonts, I proposed replacing our custom icon set with an icon font system. Engineering implemented it, and the change delivered three benefits at once: reduced storage footprint, improved system responsiveness — making the UI feel noticeably snappier — and eliminated localization ambiguity that had crept into some of our illustrated icons. One idea that solved a design problem, a performance problem, and an internationalization problem simultaneously.

Each model presented unique challenges. Different sized displays from different manufacturers, multiple BLF key configurations, and a buttonless touch only model.

Each model presented unique challenges. Different sized displays from different manufacturers, multiple BLF key configurations, and a buttonless touch only model.

Touchscreen UI Architecture
Zero-Button Interaction Model
Embedded Firmware UI
Multi-Framework Design System
Design Tokens
Icon Font System
Hardware Lab Testing
Visual Voice Mail
Presence & BLF
iOS & Android SIP Apps
FLTK (Fast Light Toolkit)

Switchboard: Shipping an MVP and Learning from the Unexpected

Switchboard: Shipping an MVP and Learning from the Unexpected

Switchvox Platform · 2011–2021

Switchvox Platform · 2011–2021

The Switchboard attendant console was designed as an MVP — a first version built to ship, validate, and iterate. I designed the dashboard with a desktop display in mind: a reasonable assumption for an office telephony tool used by receptionists and administrators at their workstations.

What we didn't anticipate was that some customers were displaying the Switchboard dashboard on wall-mounted LCD televisions — monitoring call volume and queue status at a glance across the office floor. The desktop layout didn't translate well to that context. Text and UI elements that worked at arm's length on a monitor became distorted and difficult to read at distance on a larger screen.

Working Within Real Constraints

Deeper iteration was limited by the nature of the product's environment. Analytics and user research were difficult to justify organizationally, and the technical barriers were real — many Sangoma systems run on closed, air-gapped networks with no internet access, making traditional usage data collection genuinely impractical. Privacy concerns weren't reflexive; they reflected the reality of enterprise telephony deployments. I understood the constraints and worked within them.

The product entered maintenance mode with a small but stable user base. Elsewhere in the product line, where those barriers didn't apply, I found lower-friction paths to the data I needed — our softphone iPhone client, for instance, offered anonymized analytics already sitting in our databases that required minimal effort to surface. You find the data where the door is open.

Designing for the Real Environment

We addressed it pragmatically. When we built additional widgets for the Switchboard, we designed them with TV display legibility in mind from the start — validating contrast and readability in our phone lab before shipping. It wasn't a full redesign, but it was a meaningful correction informed by how people were actually using the product.

The Switchboard attendant console was designed as an MVP — a first version built to ship, validate, and iterate. I designed the dashboard with a desktop display in mind: a reasonable assumption for an office telephony tool used by receptionists and administrators at their workstations.

What we didn't anticipate was that some customers were displaying the Switchboard dashboard on wall-mounted LCD televisions — monitoring call volume and queue status at a glance across the office floor. The desktop layout didn't translate well to that context. Text and UI elements that worked at arm's length on a monitor became distorted and difficult to read at distance on a larger screen.

Working Within Real Constraints

Deeper iteration was limited by the nature of the product's environment. Analytics and user research were difficult to justify organizationally, and the technical barriers were real — many Sangoma systems run on closed, air-gapped networks with no internet access, making traditional usage data collection genuinely impractical. Privacy concerns weren't reflexive; they reflected the reality of enterprise telephony deployments. I understood the constraints and worked within them.

The product entered maintenance mode with a small but stable user base. Elsewhere in the product line, where those barriers didn't apply, I found lower-friction paths to the data I needed — our softphone iPhone client, for instance, offered anonymized analytics already sitting in our databases that required minimal effort to surface. You find the data where the door is open.

Designing for the Real Environment

We addressed it pragmatically. When we built additional widgets for the Switchboard, we designed them with TV display legibility in mind from the start — validating contrast and readability in our phone lab before shipping. It wasn't a full redesign, but it was a meaningful correction informed by how people were actually using the product.

MVP Scoping
Admin Dashboard UX
Role-Based Widgets
Data Visualization
Attendant Console
TV Display Legibility
Closed Network Constraints

Designing for 90 Seconds: Property Intelligence UX for Insurance Underwriters

Designing for 90 Seconds: Property Intelligence UX for Insurance Underwriters

Betterview (now Nearmap) · 2021–2024

Betterview (now Nearmap) · 2021–2024

My biggest challenge at Betterview wasn't learning the design tools — it was developing domain expertise in insurance underwriting fast enough to contribute meaningfully to a highly specialized product. I built that knowledge through an executive summit in my first week, ongoing underwriter roundtables, and one-on-one interviews with end users. That understanding shaped every design decision across three years of feature development.

At my first summit — 30+ insurance carrier executives — a single requirement emerged that defined the next phase of our work: underwriters needed to complete a full roof assessment in 90 seconds.

The Problem · Hidden Data & Lost Users

Critical risk scores were buried under third-party partner tabs. Underwriters were leaving our product mid-task — going to Yelp for neighborhood context, Zillow and Google Maps for property visuals. We redesigned the landing page to surface primary risk indicators immediately, gave company admins the ability to customize the data hierarchy by region and risk type, and integrated street view and real estate imagery directly into the report. Assessment times dropped to as low as 45 seconds. Users stopped leaving.

Feature · Spotlight Editor & Drawing Tool

The original drawing tool didn't follow standard pen tool conventions — users had to activate an edit mode before they could draw, rather than clicking the tool icon and working immediately. I redesigned the Spotlight Editor from the ground up: the tool activates on click, undo is available throughout, and users can categorize each detection (staining, rust, missing shingles, debris, and more) to help train our AI model for more accurate future scoring.

Guardrails were essential. The tool includes inline error banners and modal validation that prevent impossible categorizations — for example, flagging rust on an asphalt shingle roof before it reaches the ML pipeline. A confirmation panel lists all spotlights marked for deletion and added for rescore before the user commits. Nothing reaches the machine learning team without being reviewed and validated first.

The old editor (top left) was replaced with a standard pen tool interface.

The old editor (top left) was replaced with a standard pen tool interface.

Feature · Defensible Space — Solo Project

Feature · Defensible Space — Solo Project

I designed the complete Defensible Space assessment system as a solo project, building the visual and data architecture from California's regulatory guidelines for wildfire defensible space. The system uses color-coded aerial overlays to show vegetation zones, other structures, and yard debris within Zone 0, Zone 1, and Zone 2 buffers around each building. The right panel surfaces sq footage and percentage coverage per zone per building — giving underwriters the quantitative data to assess wildfire survivability without leaving the product. The feature became substantial enough to warrant its own dedicated PDF export format alongside the Summary and Complete report types.

Feature · Changes Panel

I owned design and delivery of the Changes panel — a temporal comparison view that lets underwriters see exactly how a property's condition has changed between any two imagery dates. A split-screen aerial view with a scrubable timeline sits alongside a structured table showing detection-by-detection deltas: percentage change, square footage, and change direction for every condition type across every building. This turned historical imagery from a passive reference into an active risk signal.

Additional Features · AI-Powered Property Intelligence Suite

Additional Features · AI-Powered Property Intelligence Suite

As Betterview's AI team expanded the product's detection capabilities, I designed the UX for an expanding suite of features: the Measurements tool (evolved from lessons learned in the drawing tool), a Map layer interface, the Exposure panel surfacing wind, hail, hurricane, wildfire, tree fall, flood, and crime risk from multiple data providers, the Changes panel temporal comparison view, responsive navigation specifications for engineering handoff, and detections for trees, wildfire path modeling, yard debris classification, and pool identification. Each feature required translating a new data model into an interface that insurance professionals could act on quickly and confidently.

Initiative· Heap Product Analytics

I identified a gap in our ability to make evidence-based design decisions — our Business Intelligence team was overloaded, and existing analytics tools were too complex for the reports we actually needed. I researched alternatives and proposed Heap as a purpose-fit solution. After getting buy-in, I configured our reports, made Heap access available across the team, and ran three to four lunch-and-learn sessions with four to five attendees each — including data annotation, product managers, and customer support.

At a company-wide retreat, the VP introduced our product analytics initiative to the organization and called on me directly with questions. I pulled a live report within a minute. The Heap adoption reduced our dependency on the BI team for routine design validation, freeing both teams to focus on higher-value work. Session replay data from Heap also directly validated the Spotlight Editor redesign — confirming the new interaction model was working before we fully shipped.

Process · Narrated Prototype Handoffs

Written specs have limits — nuances get skipped, language barriers obscure intent on multinational teams, and distributed time zones make live walkthroughs impractical. My handoff process used the OS's native screen recorder to narrate over Figma prototypes wired with only the essential interactions. The narration explained not just what the UI does, but why — the intent behind each decision, pitfalls to avoid, edge cases to handle.

Engineers watched at their own convenience and referenced recordings throughout development. Product managers used them to gather stakeholder feedback without scheduling a session. Because recordings were produced early — before designs were fully resolved — viewers felt invited into the process rather than presented with finished decisions. Teams that had watched the walkthrough built with more confidence and asked fewer clarifying questions. The design didn't just get handed off. It got understood.

SAAS Dashboard UX
AI/ML Feature Design
Geospatial Visualization
Drawing Tool Redesign
Defensible Space
Temporal Data Visualization
Products Analytics
Narrated Prototype Handoff
Executive Summit Research
Underwriter Roundtables
Customizable Admin UX
CAT Response
B2B Enterprise

45 sec.

45 sec.

Fastest Assessments – Down from 90 second target

Fastest Assessments – Down from
90 second target

Fastest Assessments – Down from 90 second target

200+

200+

Insurance Carriers on Plarfom

Insurance Carriers on Plarfom

10+

10+

Features designed across AI Property Intelligence suite

Features designed across AI Property Intelligence suite

Brand & Experience: Designing Belonging

Team Ford Racing & SVTOA: Designing Membership as an Experience

Team Ford Racing & SVTOA: Designing Membership as an Experience

Affinity Development Group · Ford Motor Company · 2001–2006

Affinity Development Group · Ford Motor Company · 2001–2006

The best design work I did before UX was called UX was at Affinity Development Group, where I was the lead designer on Ford Motor Company's customer relationship programs for two enthusiast clubs — Team Ford Racing and the SVT Owners Association. Working directly with Ford stakeholders, I was responsible for every touchpoint a member encountered: the mailer that recruited them, the kit that welcomed them, the magazine that kept them engaged, and the event graphics that made them feel like insiders at the track.

The work wasn't called experience design at the time. But designing the acquisition-to-onboarding-to-retention journey for a passionate community is exactly that — just expressed in ink, cardstock, embroidery, and pit passes rather than pixels.

The Welcome Kit · Unboxing as Onboarding

The Welcome Kit · Unboxing as Onboarding

The new member welcome kit was conceived as a model kit unboxing experience — a nod to automotive nostalgia that immediately signaled to the recipient that this wasn't a generic club membership. Inside: an embroidered hat, t-shirt, personalized membership card, stickers, enamel pin, and their first issue of the bi-monthly magazine. Every element was branded for a motorsports enthusiast. The sequencing and presentation of the contents were considered — the physical experience of opening the kit was the first impression of membership.

Price Testing · Data Informing Design

Price Testing · Data Informing Design

Membership acquisition was driven by personalized offer letters mailed to interested prospects and new Ford vehicle purchasers. We tested three price points — $19.99, $24.99, and $29.99 — by varying the offer letter sent to different segments. The results confirmed $24.99 as the optimal price: high enough to signal value, accessible enough to convert. The creative adapted accordingly.

Two Magazines · One Designer · Intentionally Different

Two Magazines · One Designer · Intentionally Different

Both clubs received a bi-monthly magazine — SVT Enthusiast for SVTOA and Inside the Oval for TFR — six issues per year each, twelve total annually. The deliberate design decision was to give each publication a completely distinct visual identity, so they appeared to come from different design studios. Same designer, different worlds. This required maintaining two separate editorial aesthetics, managing member photo submissions (and retouching the poor-quality ones for print), coordinating with an editor in Michigan, and assembling final press files on deadline.

Membership Experience Design
Brand Identity
Direct Mail & Acquisition
Price Testing
Editorial Design
Unboxing / Welcome kit
Event Graphics
Multi-Brand Management

12

12

Magazine issues designed annually across two distinct publications

Magazine issues designed annually across two distinct publications

5yr

5yr

Ford engagement — acquisition through retention, end to end

Ford engagement — acquisition through retention, end to end

$24.95

$24.95

Optimal membership price confirmed through direct mail testing


Optimal membership price confirmed through direct mail testing


Skills & Background

About Robert

I'm Robert Garbowski — a Senior UX/UI Designer based in San Diego with 14 years of experience designing products at the boundary of hardware and software. I hold an MFA from the School of the Art Institute of Chicago, and I bring the rigor of fine arts training together with the pragmatism of someone who has shipped embedded firmware UI to real businesses.

At Digium/Sangoma, I led UX on the D80 — the industry's first fully button-free executive desk phone — and the P-series family. I worked directly with hardware engineers and firmware developers, designing within display, power, and processing constraints that most UX designers never encounter, while maintaining consistency across multiple GUI frameworks through a tokenized design system I helped establish.

At Betterview, I moved into data-dense SaaS — designing for insurance professionals who needed to trust AI assessments with real financial consequences. I was embedded in customer research from day one, presenting at executive summits and running underwriter roundtables to validate design decisions with the people who used the product daily.

Before deep-diving into tech products, I worked with brands including Ford, Disney, Red Bull, Dish Network, Schwinn, and MotorTrend — a range that trained my ability to understand any audience, match any aesthetic, and design with serious commercial intent.

I was born and raised in Connecticut, the son of Polish immigrants — I'm fluent in the language and familiar with the culture. Outside of design, I play drums in several San Diego bands, cook for my wife and daughter, and have been known to name untitled artworks in museums. I wear colors besides black.

Education

Master of Fine Arts

School of the Art Institute of Chicago

Bachelor of Arts

Central Connecticut State University, New Britain CT

Core UX Disciplines

User Experience Design
User Interface Design
Design Thinking
Information Architecture
Wireframing & Prototyping
Usability Testing
User Interviews

Specializations

Embedded / Hardware UI
Touchscreen Interface Design
SaaS / B2B Enterprise
AI/ML Feature UX
Data Visualization
Mobile (iOS & Android)
Geospatial UX
Design Systems & Tokens

Tools & Methods

Figma
Adobe Creative Suite
HTML / CSS
Product Analytics
Competitive Analysis
Agile / Sprint Design
Cross-Functional Collaboration
Human Interface Guidelines
Material Design

Work Experience

2025

Sangoma Technologies — San Diego, CA

Senior UX & Interface Designer (Contract)

Returned to Sangoma as a senior contract designer — brought back for established expertise in the product line and hardware-software UX, continuing design leadership across administration panels, mobile apps, and hardware devices.

Designed P370 executive flagship and unified P-series design language spanning five phone tiers (P310–P370), maintaining design coherence while scaling features from entry-level to executive

2021 — 2024

Betterview (Now Nearmap) — San Diego, CA

Senior UI Designer

Designed new features and improvements for Betterview's AI-powered property intelligence platform — a SaaS product serving 200+ P&C insurance carriers. Worked within a two-person design team, owning individual features and modules as the AI team expanded the product's detection capabilities. My primary challenge was developing deep domain expertise in insurance underwriting fast enough to design with authority in a highly specialized field.

Presented at an annual executive summit with 30+ insurance carrier directors in my first week, brought in directly by the VP of Technology — built ongoing domain knowledge through roundtables and one-on-one underwriter interviews

Redesigned the report landing page to surface critical risk indicators immediately — confirmed assessment times as low as 45 seconds against a 90-second business requirement, validated through Heap session analytics and video screen replays

Designed customizable admin data hierarchy allowing carriers to promote region-specific risk data (e.g. flood for coastal states, wildfire for California) to primary view

Eliminated underwriter dependency on Zillow, Yelp, and Google Maps by integrating street view and real estate imagery directly into the product

Sole designer on the Defensible Space wildfire assessment system — built visual zone architecture and data panel to California regulatory guidelines for Zones 0, 1, and 2

Designed and delivered the Changes panel — temporal split-imagery comparison with detection delta table showing condition changes between any two imagery dates

Redesigned the Spotlight Editor drawing tool — fixed pen tool conventions, added undo, built categorization system for AI training data, designed coaching prompts and a validation confirmation step preventing impossible categorizations before ML pipeline submission

Proposed, researched, and drove adoption of Heap for product analytics — reduced Business Intelligence team dependency, ran lunch-and-learn sessions cross-functionally, demonstrated live reporting to company leadership at an all-hands retreat

Developed narrated Figma prototype recording system for engineering handoff — async walkthroughs used by distributed teams across time zones; adopted by PMs for stakeholder feedback gathering

Contributed to feature design for CAT Response damage assessment, Exposure panel (wind, hail, hurricane, wildfire, tree fall, flood), Measurements tool, responsive navigation, pool detection, tree detection, and wildfire path modeling

Created Figma responsive navigation specification documents for engineering handoff at defined breakpoints

2011 — 2021

Digium / Sangoma Technologies — San Diego, CA

Lead UX & Interface Designer

Led UX across Sangoma's entire product line for a decade — spanning hardware devices, firmware UI, mobile apps, and web-based administration platforms. Worked in a cross-functional team of under a dozen alongside hardware engineers, firmware developers, and product management. Managed junior designers including task assignment, progress check-ins, and design review before stakeholder presentations.

Designed the D80 — industry's first fully button-less, touch-only executive desk phone — defined touch interaction model, UI architecture, and complete application suite with no competitor to benchmark against

Designed P370 executive flagship and unified P-series design language spanning five phone tiers (P310–P370), maintaining design coherence while scaling features from entry-level to executive

Proposed and built a dedicated UX phone lab — all five production models, three competitor devices, headphones, and sidecars on local network and PBX — caught two critical pre-ship issues: gradient rendering failure on low-end models and OS-taxing contact sync bug causing screen flashing

Established a tokenized color system and multi-framework specification document maintaining design consistency across FLTK (Fast Light Toolkit, used on low-end models), Qt (mid-range), Android, iOS, and Android GUI environments simultaneously

Proposed replacing bitmap icon set with an icon font system after independent research — solved a performance bottleneck, storage constraint, and localization issue in a single implementation

Designed Switchboard attendant console and Switchvox administration portal; identified unexpected TV display deployment use case post-launch and redesigned subsequent widgets for legibility at distance

Created SIP mobile apps for iOS and Android following Apple HIG and Material Design guidelines

Developed narrated Figma prototype recording system for engineering handoff — effective for multinational distributed teams across time zones and language barriers

2006 — 2011

Freelance Design Studio — San Diego, CA

Art Director / Principal

Operated an independent design practice serving Fortune 500 companies and regional brands across direct mail, brand identity, editorial design, and digital campaigns. Managed client relationships, project timelines, and production from brief to delivery as sole proprietor.

Executed multi-campaign direct response programs for Dish Network spanning self-mailers, outer envelopes, and dimensional formats including a popcorn box envelope and check-styled offer letter designed to increase open and response rates

Designed brand identity, product logos, and direct mail campaigns for Five Point Capital across engagements lasting 6 months to 3 years

Created full brand ecosystem and collateral for Energy Inspectors — logo, program certification marks, trade show graphics, and marketing materials — for an EPA Partner of the Year company operating across 18 states

Produced album artwork and CD/DVD packaging for San Diego Music Award nominees including Berkley Hart, Charlie Imes, Citizen Band, and SweetTooth

Dish Network
Five Point Capital
Red Bull
Energy Inspectors
Music Packaging

2001 — 2006

Affinity Development Group — San Diego, CA

Senior Designer — Ford Motor Company Account

Lead designer on Ford Motor Company's customer relationship programs, responsible for creating and maintaining brand identity across all communications for two distinct enthusiast clubs — Team Ford Racing (TFR) and SVT Owners Association (SVTOA). Presented directly to Ford stakeholders throughout the engagement.

Designed the new member welcome kit for both clubs, conceived as a model kit unboxing experience — embroidered hat, t-shirt, personalized membership card, stickers, enamel pin, and first issue of the bi-monthly magazine

Conducted price testing via personalized offer letters across three price points ($19.99, $24.99, $29.99) — confirmed $24.99 as the optimal acquisition price

Designed and produced 6 issues per year of two distinct magazines — SVT Enthusiast and Inside the Oval — intentionally crafted with separate visual identities so they appeared to come from different design studios

Managed member photo submissions for print publication, restoring and retouching poor-quality images to meet print standards

Produced event graphics for NASCAR hospitality suites and SVTOA track day experiences — banners, table skirts, pit passes, event schedules, and promotional collateral

Collaborated with an editor in Michigan and coordinated assets, advertisements, and member contributions for each editorial cycle

Ford Motor Compant
Brand Identity
Membership Experience
Editorial Design
Direct Mail
Event Graphics
Price Testing

1998 — 2001

Cyberworks — San Diego, CA

Senior Designer — Web & Digital

Part of a web development team conceptualizing and executing design solutions for a wide range of clients. Responsibilities spanned design presentations, writing briefs, photo editing, directing illustrators, and overseeing production and maintenance of client websites.

Disney
Motortrend
Schwinn
GT Bicycles
Intuit
MP3.com
Barona Casino